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- //*******************************************************************************************
- //NET
- //*******************************************************************************************
-
- //maximum bandwidth for each client
- set net_maxclientbw 2000
-
-
- //time (in milliseconds) after which out-of-order packets are requested
- set net_maxoootime 300
-
- //1 - request guaranteed packets when out of order for NET_MAXOOOTIME / 0 - no requests
- // DO NOT CHANGE !!!
- set net_requestguar 1
-
-
- //number of automatic resends for normal packets
- set net_normalresends 0
- //time in millisecs when normal packets are removed from send queue
- set net_normaldroptime 100
-
- //number of automatic resends for guaranteed packets
- set net_guarresends 0
- //time in millisecs when guaranteed packets are removed from send queue
- set net_guardroptime 2000
-
- //time until guaranteed deliver-response messages are resend
- set net_gdeliverresend 1000
-
-
- // DEBUG only - time in millisec of the simulated lag
- set net_simulatelag 0
- // DEBUG only - chance in % for each message to be dropped
- set net_dropchance 0
-
-
- //maximum time between player full updates(in secs)
- set net_playerupdtime 2.0
-
- //dead reckon distance
- set net_playerdrdist 80.0
-
- //dead reckon angle(in degree)
- set net_playerdrangle 35.0
-
- //number of resends when player action changes
- set net_actionresends 0
-
-
- //maximum interpolated distance between updates
- set net_maxposdist 400.0
- //blend value between updated positions
- set net_posblendvalue 0.3
-